Is character controller good unity?

Seriously, the included character controller is really only good for prototyping. It’s slow, glitchy, generally a mess that deals with its own special physics, and all around a bad thing. For a project like yours, you’re really going to need your own.

Does character controller have collider unity?

The Character Controller Its function is to move the player according to the environment (the colliders). It doesn’t respond nor uses physics in any way. On top of that, the Character Controller comes with a Capsule Collider.

How does a character controller work in unity?

Description. A CharacterController allows you to easily do movement constrained by collisions without having to deal with a rigidbody. A CharacterController is not affected by forces and will only move when you call the Move function. It will then carry out the movement but be constrained by collisions.

Is rigidbody better than character controller?

Basically, Rigidbodies deal with physics and the Character Controller (as far as i know), does not. So if you want to deal with irregular slopes and pathing, using physics to push rigidbodies is best. If everything was perfectly flat with no slopes, a character controller would be fine.

Does character controller have gravity?

4 Replies. The CharacterController must be moved only with Move or SimpleMove. SimpleMove applies gravity automatically, but you can’t control the vertical movement (no fly, no jump).

Is character controller better than rigidbody?

Does a character controller need a rigidbody?

Description. A CharacterController allows you to easily do movement constrained by collisions without having to deal with a rigidbody. A CharacterController is not affected by forces and will only move when you call the Move funtion.

Should I use character controller or Rigidbody?